So the second semester has begun. Taking the critique that I received from the end of last semester I have fixed the proportions of my characters and begun to retopologize them with minimal geometry that will be under the clothing. I have been watching tutorials on Marvelous Designer and will continue to do so while I work on creating the unique clothing for my characters. While speaking to my fellow classmates on how best to go about making hair for my characters that would be the easiest on rendering and be compatible with gaming engines they suggested using cards like the ones Naughty Dog uses for their games like the Uncharted series. This way I still get the look of real hair without taking up so much render time and it will give me the freedom to put these models into a game in the future.
0 Comments
Leave a Reply. |
about meMy name is Sam Hanz. I am a 3D Digital Design student at Rochester Institute of Technology. Archives
May 2017
tagssenior Thesis BlogsShaun's Class:
Jared Athias Steven Cerqueira Shavena Jenkins Tish Khan Victoria Lake Michael Orrico Shane O'Shea Alden Pedulla Gretchen Plant Nao Shimizu Liz Stevens Corey Tice J Tuason Shannon Walsh Sydney Yoshioka David's Class: Anthony Ali Dan Aran Lilly Blum Jonathan Clapp Derek Fantauzzo Danielle Kearns Damian Kwiatkowski Seth Newburgh Ziyun Peng Martin Pietras John David Satriale Devin Smith Deja Woodson |