Camera test and lighting
This past week I reworked my camera moves and finished the sculpting for Kiran and Eloisa. Clarus will be finished up this weekend and then textures will start being applied. The rest of the room will be filled with temporary cubes and other objects and then they will be replaced by actual props. The lighting will be finalized next week as well.
With the wind storm that happened before Spring Break that caused a power outage to most of Rochester as well as the following snow storm during Spring Break I have fallen a bit behind on where I wanted to be. With that said I have the characters posed in the room. Textures and normal maps will be added next week along with more detail to the overall room and lighting. I have been having problems with the hair cards and might just decide to sculpt the hair instead.
This week consisted of thesis presentations and critiques for both Shaun and David's classes. The power point below contains the information about my project as well as what I need to do to finish it. The video below shows my blocking out of the room and the camera moves.
Critique I received was to use separate cameras, lower the cameras, use a pan and cut and use more dynamic camera moves.
These are the head shots of my characters drawn by Gladys and I will have the full colored character sheets soon.
Below is a slide show of Kiran and how she has changed throughout the week ending with my resculpting of her head to match the drawings. The hair will be added later this week as well as her being posed and further sculpted as needed.
Sculpting and hair.
In my meeting with David last week he suggested that I start blocking out what my final product is going to look like with the camera moves and transitions. I will work on that this weekend and every subsequent weekend until the project is due and refine it up to the final presentation.
My name is Sam Hanz. I am a 3D Digital Design student at Rochester Institute of Technology.
senior Thesis Blogs
John David Satriale